KNIGHTS AND MERCHANTS GAME HD DOWNLOAD
Check out the Media to see screens and artwork.Īlpha versions are available for download and play! Now it’s public! You will find plenty of info about the project there, that I was posting during past year and a half. It was private for the past year, visible to only a few people. Official Knights Province devblog is now located at: I’ve had to hire freelance people to help with it too. Ever since I was busy prototyping (remember those April Fools 3D renders), programming new 3D terrain and rendering engines, planning unit rigging and animations, 3D modelling, drawing sketches. We discussed what kind of new game we could make, development, style, balance, new ideas. So this is it – the big announcement of the secret project.
It can steer it into many directions and it would be best to pick ones that are more wanted. We are also open for suggestions on KT functionality.
Player data needs to be passed and stored securely (we already use salts and hashes).It needs to be coded in an asynchronous way, so that data requests do not slow down or freeze the game.Player ratings and reputation, ELO scoring, etc.Friends, instant messaging, lobby invites, clans, etc.KT future allows for many interesting things: So, since there might be bugs and weak spots, do not use your everyday life passwords for KT. That’s why we start testing with simple functionality, so flaws in the authentication (which there must be) can be fixed. Word of caution, KT is still in beta and might have bugs in all different areas. If a single-player mission was prepared by the mapmaker in a specific way (2 lines of script, one dynamic and one static), the game can submit the mission’s winning score to KT and later on show the player his ranking in that mission. The first useful feature in KT are mission highscores. You can help with KT playtesting right now, but more on that later.īasic auth functionality is mostly covered: KT has player accounts that can be registered, activated, logged in to and logged out of, forgotten passwords can be reset.įor a proof of concept, KT can report how many player accounts it has and how many players were active within the last hour. Once it is sufficiently tested, KaM Remake can be upgraded and start using it too. So we can safely build KT in such a way that it allows for a single account for both Knights Province and KaM Remake. Both games are very much alike in terms of accounts info they provide and can benefit from. Neat thing about KT, is that it can be used for both KaM Remake and Knights Province. Now, knowing that the backend server can be developed in the same language as the game, KT is finally taking its chance to come true.
KNIGHTS AND MERCHANTS GAME HD CODE
Attempts were made for the KP, but they did not succeed until recently, when a lucky chance has arrived (in form of an article ( ) and a code repository ( )).
Accounts were one of the more often requested features in KaM Remake, but we never had expertise or bravery to actually implement it (well, for numerous reasons). Knights Tavern (KT for short) is a codename for the accounts server we have been developing since 2019. Knights Province Alpha 11 is going to be ready soon and it’s time to talk about one more unique feature that it is going to have: Knights Tavern!